They don’t constrain other art forms, you just enjoy them independently, or deal with them if you’re the grumpy type □ Tools do influence art production, but nobody ever borked some building corner because the window or screen used to draw it was rounded. Industrial and UI design are art forms too. Which I thought was a pertinent change going from mostly CRT to mostly LCD, just as I think the reverse is now, going from bezelled LCDs to more thoroughly engineered designs just compare the rounded-screen Apple Watch and iOS devices to their predecessors… expect a return to rounded Mac monitors! And with them inevitably rounded full-screen views… So I guess I just chalked it up to that particular medium (macOS windows) having that particular radius, just as the whole screen did since forever before OS X. (I enjoyed those Piranesi articles by the way)Īlso, best not to dig too far into the “real” corners of stuff, lest we find almost all analog sources are rounded (most physical canvases once you look at them close enough still and movie films are almost always cropped to hide their “real” rounded corners…) But then again I’m an architect, so maybe I’m on the “wrong” side of that design debate. I’m a stickler for all things aspect ratio myself, but for some reason I never felt that way about rounded windows, even though I noticed them immediately. Which leads to another suggestion I can’t test: Maybe you could investigate something along the lines of the workaround for that earlier issue:ĭefaults write MGCinematicWindowDebugForceNoRoundedCorners 1 I don’t mean to minimize your obviously sincere pain, but if you feel so strongly about it, you must have been pissed for years, as QuickTime Player, Movist and probably others have been rounding non-fullscreen windows for more than a decade. Not that there’s anything wrong with GraphicConverter. I get that it’s not the same, but shouldn’t that solve the issue without third-party software? And quicker too. I can’t test Big Sur myself yet, but have you tried option-space (full-screen QuickLook)? QuickLook has one job to do: to render as faithfully as possible the image for each thumbnail or preview.Īpple: please remove this rounding error which screams out the arrogance of the designer. And to pretend that any designer can render The Scream better than Munch is sheer travesty. If anyone in Apple doesn’t believe me, go and see the original. That’s how Munch’s painting really looks. To see that painting rendered faithfully as a rectangle I have to used third-party software like GraphicConverter. Opening images in Preview is no better if they’re scaled to the view. That’s not Munch’s painting, it’s something which has been redesigned. That’s the QuickLook preview, which is no better. Someone has horribly mutilated every painting that I see in Big Sur. Look at those four rounded corners: he was a prolific artist, but never once in his life painted on a support with corners like those.Ĭlose up that QuickLook thumbnail seen in Finder is just wrong. To constantly see QuickLook thumbnails and previews with rounded corners is jarring. After a few years of looking at paintings, this is expected. As anyone who has ever seen a real painting in the flesh knows, the overwhelming majority of them are rectangular with squared corners. I think I’m gradually getting used to that, but there’s one remaining problem which infuriates me every day: that’s the way that QuickLook thumbnails and previews of rectangular images have their corners rounded.Īs you can imagine, I use QuickLook to look at images of paintings pretty well daily. Some of its changes definitely make life more difficult: one which keeps tripping me up is how hard it can be to find a section of window bar which I can use for dragging that window around.
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